11/14/2023 0 Comments Minetest ethereal![]() IMO it shouldn't take a long amount of time to meet the first mob ever. Maybe mobs in general are just too rare in this mod. This has allowed us to fix many bugs that we couldn’t before. Irrlicht is quite outdated and is no longer being updated, so in 5.5.0 we created a fork called IrrlichtMt. Minetest uses a 3D rendering library called Irrlicht. Can you please investigate? I suspect Robsoie has found a bug.Īlso, can you please tell me where mobs should definitely spawn quickly (high chance of spawning)? This will be useful for testing.ĮDIT: I just met a chicken and a cow in the bamboo biome. IrrlichtMt A big focus in 5.6.0 was improving our graphics and input code. :-(Īs you claim Ethereal NG is designed to work alongside with Mobs Redo, I expect that it works out of the box under this set of mods. When I go to creative mode (for testing), I see the usual mob spawning items in the creative inventory and I can spawn the mobs manually, so the mobs themselves are working. I have explored various biomes but nothing spawned. I have enabled the following mods on Minetest Game 0.4.14:Ĭreative Mode is off. Sadly, mobs from Mobs Redo also don't seem to spawn for me. I hope this mod provides hours of adrenaline-filled games and challenges in your world. Thanks for opening a new thread for the mod. This is a simple mod, made by those who are still learning to program in 'Lua', and likes PVE battles. I wonder if i missed a kitten due to the size of those grasses too, i'll have to re-explore it for a few days.ĮDIT : it was a combinaison of that and very likely bad luck regarding the kitten spawn chance.Īfter walking around a banana jungle again for the day and not seeing anything, i quit, edited the kitten spawn chance from 22000 to 220 Unless it's a "banana jungle" only problem, as i have not yet spent much time on other biomes but after digging into the lua files, i have noticed that may be the explanation :Īpparently what i call a "banana jungle" in my "selfspeak" is "ove" that is made of "ethereal:grove_dirt"Īnd if i look at the mobs_monsters and mobs_animal, in their corresponding lua, out of the kitten, none of them has in their mobs:register_spawn line the "ethereal:grove_dirt" location For specifics, my favourite parts of Ethereal are probably the biomes. On non-ethereal world, animals and monsters have been spawning as they should, it's only on my ethereal world that i have seen nothing during all those days. Ethereal NG is an absolutely classic mod, it's one of those things that you usually add to a minetest modded game right away because of just how simple it is and how much it adds. ![]() More Trees rules are a lot more specific regarding sapling growth and tree spawn locations.īy mobs api, i assume you're talking about the "mobs_redo" mod, if that's it, indeed i am running it, all the mobs redo files are enabled. Using default schematics for apple, pine, acacia and jungle tree's. Tree's follow default rules where saplings need light to grow. Added bones found in dirt and bonemeal to make tree's and crops grow quicker. This mod isn't as important to me as Technic, but Technic does defer to it for rubber tree generation. Tweaked Ethereal to work with new features and nodes in Minetest 0.4.14. I should also mention that I was using the More Trees mod. ![]()
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